Long time no see. I’ve been slacking on my blog as of late. I think my problem is a
certain amount of perfectionism.
I’m still working on my simulation project, Ravenna. Since the last post, I’ve
mostly been working on a high-performance thread-safe computational solid
geometry library for procedural generation to integrate into it. I
wanted to wait until I was finished with that to make a post, but clearly I’ve
let time drag on for far too long. With what little time is left in the cracks
between work, chores, exercise, and personal life it’s been two years since my
last post. There will be more on that library (which I call Carthage) in the
not-too-distant future, but for the moment, I just wanted to type out some ideas
I had in my head.
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